Do you develop for other things? Devrs.com  

GameBoy Dev'rs

 
  http://www.devrs.com/  
"News & info related to GameBoy software & hardware development."
Got info to post?
Modify
FAQs
Search
 
What's New?
 What's New?
Jobs
 Jobs
Apps
 Assemblers
 C Compilers
 GBCamera
 Compression
 Disassemblers
 IDEs
 Misc
 Pict2GB
 ROM Based
 Tile/Map
 Tile/Map Other
 Sound
Asm Code
 Compression
 Games
 Graphics
 Macros
 Math
 Misc
 Palettes
 Scrolling
 Sound
 Random #'s
C Code
 Games
 Graphics
 Misc
 Sound
Data
 Fonts
 Misc
Docs
 FAQs
 Misc
 Patents
 Sound
 Tutorials
Hardware
 Cart Writers
 Game Link
 GB/Cart
 Misc
Links
 DemoArchives
 Discussion
 Misc

FAQs

2000-09-13 - FAQs (Latest version) by GeeBee - Posted by: Jeff Frohwein
Latest GB Development FAQs by GeeBee can be found here.

2000-03-06 - FAQs by GeeBee - Posted by: Lukas Zimmermann
GB Development FAQs by GeeBee can be found here. A must read!!!

2000-03-01 - GameBoy Color FAQs - Posted by: Jeff Frohwein
Here are the FAQs for the GameBoy Color.

2000-03-01 - GameBoy FAQs - Posted by: Jeff Frohwein
Here are answers to many daily questions I get asked concerning GameBoy.

2000-03-01 - GB Basic FAQs - Posted by: Jeff Frohwein
Here are the FAQs for the GameBoy Basic interpreter.

2000-02-29 - Poor Man's GBDK FAQ - Posted by: Jeff Frohwein
Check here if you have GBDK questions.

Misc

2000-03-01 - Game Genie Programming - Posted by: Jeff Frohwein
New specs for programming Game Genie !! Now pseudo bank-switch detecting is decoded.

2000-03-01 - GB Acronyms - Posted by: Jeff Frohwein
Here's a list of common acronyms used in GB world.

2000-03-01 - GB Camera RAM Format v1.2 - Posted by: Jeff Frohwein
Use ReadPlus v3.2 (along with CARTIO hardware with cart pin 2 connected to ground.) to backup your GB Camera RAM and decode the data with this info.

2000-05-16 - GB Cart Statistics - Posted by: Jeff Frohwein
Here is a list of many GB (No colo(u)r support) ROMs that were produced and their Internal Name, MBC/ROM Type, and ROM Size.

2000-02-29 - GB Cribsheet - Posted by: Jeff Frohwein
Now a full-color version of Otaku's cribsheet for GB/GBC programming is available. The cribsheet is basically a few sheets of paper that when printed out contain a massive amount of information in a very area.

2000-02-29 - GB Cribsheet in HTML - Posted by: Jeff Frohwein
An HTML version of Otaku's cribsheet can be found here.

2000-05-01 - GB/GBC Opcode Summary - Posted by: Jeff Frohwein
Details the opcodes, the flags affected, and the clock cycle timing of each code.

Here is a more detailed Text and HTML version.

2000-05-16 - GBC Cart Statistics - Posted by: Jeff Frohwein
Here is a list of many GBC ROMs that were produced and their Internal Name, MBC/RAM/ROM Type, and RAM/ROM Size.

2000-03-20 - GBC Primer - Posted by: Jeff Frohwein
Info on converting games from NES to GBC, some info on MBC controllers, etc.

2000-05-01 - GBSpec.txt - Posted by: Jeff Frohwein
Complete specs for programming the original GameBoy. Most all of this applies for the GBC as well.

2000-03-01 - Martin Eyre's GB Camera Page - Posted by: Jeff Frohwein
Information on the format of data sent to the GB Printer and an actual GB Printer Emulator for DOS can be found here.

2000-05-01 - MBC3 Programming Info - Posted by: Jeff Frohwein
MBC3 info from bRILLO hEAD.

2003-03-15 - SGB Internals - Posted by: Jeff Frohwein
Here is a general description about how the Super Gameboy internals work with the SNES/Super Famicon.

2000-04-04 - Thomas Scherrer's Z80 Support Page - Posted by: Jeff Frohwein
Quite a bit of information on the Z80 processor can be found here. The Z80 is very similar to the processor used in the GameBoy.

2004-10-25 - Z80 User Manual - Posted by: Vegard
Complete instruction set reference for the Z80 processor (similar to the one used in DMG/GBC)

Patents

2002-08-02 - 4-Player Adapter - Posted by: Jeff Frohwein
"5396225" - Info on the 4-player adapter made for the original full-size GameBoy can be found here.

2002-08-02 - Algorithm for Game Saving - Posted by: Jeff Frohwein
"5014982" - Info on cart save RAM usage is given here.

2002-08-02 - Fish Finder - Posted by: Jeff Frohwein
US patent 5,926,438 was granted on July 20 1999 for a GB based hand-held LCD fish finder to Tose Co. Ltd of Kyoto Japan. Thanks goes to Andrew March for the information.

2002-08-02 - GameBoy Patent #1 - Posted by: Jeff Frohwein
"5095798" - Here's a patent for the original full-size GameBoy.

2002-08-02 - GameBoy Patent #2 - Posted by: Jeff Frohwein
"5184830" - Here's another patent for the original full-size GameBoy.

2002-08-02 - MBC2 Schematic - Posted by: Jeff Frohwein
"5426763" - The internal logic diagram for the Memory Bank Controller (MBC) 2 cart chip can be found here.

2002-08-02 - Portable modular diagnostic medical device - Posted by: Jeff Frohwein
"5876351" - In this patent a GameBoy is shown being used to monitor human vital signs.

2002-08-02 - Super GameBoy Patent #1 - Posted by: Jeff Frohwein
"5552799" - Here's a patent for the original Super GameBoy.

2002-08-02 - Super GameBoy Patent #2 - Posted by: Jeff Frohwein
"5556108" - Here's another patent for the original Super GameBoy.

2002-08-02 - Super GameBoy Photos - Posted by: Jeff Frohwein
"D371353" - Here's a patent that includes photos of the Super GameBoy.

Sound

2000-03-01 - GameBoy Sound Table - Posted by: Jeff Frohwein
Here's a table for converting between Hertz, MIDI, and GB numbering format.

2000-04-08 - GameBoy Wave Channel Revealed - Posted by: Jeff Frohwein
This picture shows inherent distortion that occurs on GB/GBC snd chnl 3 when you dynamically reload wave RAM for playing raw audio samples. Here's the description for what is actually occuring on this channel.

2004-01-04 - Lord_Nightmare's Comprehensive GB Sound Document - Posted by: DuoDreamer
Everything you ever wanted to know about the GB's sound hardware. Period.

Tutorials

2000-05-03 - ASMSchool - Posted by: Jeff Frohwein
It covers the basics of the GB CPU and begins to describe the instruction set.

2000-05-02 - Costis' GameBoy Tutorials - Posted by: Jeff Frohwein
Various gameboy register descriptions, etc.

2000-05-02 - Easygame.doc 1.1 - Posted by: Jason
Real simplistic document describing step by step how to create a side scrolling game in GBDK.

2000-05-01 - GALP v1.0 - Posted by: Jeff Frohwein
Here's a tutorial on learning RGBDS assembly coding for the GB/GBC. Examples include printing "Hello World" string to screen.

2000-02-29 - GBC Palette Tutorial - Posted by: Jeff Frohwein
Here's a tutorial on the GBC palettes & setting them using assembly language.

2001-08-31 - VKcorp GBDK\C Tutorial - Posted by: Vinicius Kursancew
Pretty nice GBDK tutorial with 2 examples. The link above is for the text version. To get the HTML version in a zip file click here

See a problem with these pages? Send email to devrs.com