- GameBoy FAQs
Here are answers to many daily questions I get asked concerning
GameBoy.
- GB Basic FAQs
Here are the FAQs for the GameBoy Basic interpreter.
- GameBoy Color FAQs
FAQs for the new GB Color.
- GB Acronyms
Here's a list of common acronyms used in GB world.
- Patents
Here are the patents for
GameBoy
Patent #1,
GameBoy
Patent #2,
Super
GameBoy Patent #1,
Super
GameBoy Patent #2,
Super
GameBoy Photos,
MBC2
Schematic,
4-Player
Adapter Patent,
Algorithm
for game saving,
Portable
modular diagnostic medical device and
Hand-held
LCD fish finder.
- GB Camera RAM Format v1.2
- Use ReadPlus v3.2 (along with CARTIO hardware with cart pin 2 connected to
ground.) to backup your GB Camera RAM and decode the data with this info. Here's
a photo extracted from save RAM. Notice the 16 tiles on
the bottom line of this photo compose the smaller photo described in the .txt
file.
- Virtual
Library - Games Programming Section
- Information for game programmers: Methods for collision detection,
tile-based games FAQs, philosophy of game programming in general, & more.
- Work Boy Pics - GB & Keyboard
(16K) - Specs (970K)
Here are pics & specs for Work Boy for GameBoy. Work Boy was a
keyboard & cart designed by Fabtek that turned a GameBoy into a form of
personal organizer. It seems that some of these were sold around 1992 but not
very many. (Note: Pics have been electronically altered to improve clarity.)
- Beedaman Specs - JPGs: Inside - Cover - Metal
box it came in
Internal cart name: Super B Daman. Unfortunately this cart is only
sold in Japan. It is the only cart I've found with 32KBytes ram & Infrared
Transmit / Receive LEDs. Allows wireless 2 player games as well as message
transfer & DTMF phone dialing. Unfortunately all menus are in Japanese!
- GameBoy small and large
screen grids
- Here are a couple of grids representing the GameBoy screen. They can be
helpful for designing screen layouts when printed out.
- Table Assembler Programming Tip
When using 'tasm' for compiling GameBoy programs, use the '-fff'
compiler option to fill the unused parts of the ROM image with the byte FF. The
resulting ROM image will be much smaller when compressed for distribution.
- GameBoy Sound Table
Here's a table for converting between Hertz, MIDI, and GB numbering
format.
- Game Genie Programming Revealed
New specs for programming Game Genie !! Now pseudo bank-switch
detecting is decoded. Also, this is the Official list of Game Genie codes from
Galoob.
- Spillin' My Guts v1.3
Here is my list of stuff to do for the GameBoy. I was skeptical about
posting this because almost all of these are my own ideas that I was hoping to
implement first. I keep coming up with more ideas than I can POSSIBLY do myself,
so the only realistic thing to do is share my list with others. Also, since
others are sharing their ideas with me, I want post my ideas first so others
don't think I am stealing their ideas...
- Super Smart Card Info
This is the SSC made by China Coach. They have gone out of business
since making this product.
- Eprom Emulators vs. SRAM
This explains the advantages and disadvantages of Eprom Emulators and
SRAM cards for the GameBoy.
|