- 00/03/01 -
GBDK v2.91 Released
Michael Hope has released a source tarball, and Linux + win32 binary
kits. This is the first version to use sdcc as the C compiler. Sdcc in general
generates better code for embedded systems, and in most cases generates better
code than gbdk-2.1.5. He plan to release a new 2.9x version roughly every week
leading up to gbdk3. The idea is to squash as many bugs as possible and to make
gbdk3 the most reliable compiler possible. Or in other words _please report any
bugs_ :)
- 00/02/29 -
RGBGrafx
A very early version of RGBGrafx is up. He expects to release a
complete beta of the library with docs and full source in less than a week for
this assembly graphics library for RGBDS. Get this ROM to see previews of the
fade functions in his new library:
rgbgrafx.gb
- 00/02/25 -
abISX v1.02
Here's a new tool that converts ISX-files into SYM-files. It's useful
for people who are using Nintendos IS assembler and want to debug their games
with no$gmb.
- 00/02/25 -
Web Dreamer's GB Page
Web Dreamer introduces his new GB web page. He will soon be opening a
section to teach the basics of writing programs using GB
Z80 Assembly language with RGBDS.
- 00/02/24 -
PuCrunch v1.3
A bug fix for this assembly language data decompressor for GB has been
implemented. Thanks goes to Pasi Ojala for working with me to find the problem.
- 00/02/24 -
GBDK goes SDCC
Michael Hope has released the first version of GBDK which uses SDCC
instead of LCC as the C compiler. So how does this affect you? If you currently
use GBDK it means that your code will compile more efficiently & run faster
as well. :) Currently only a linux binary is available but a Win32 version will
be available soon.
- 00/02/22 -
Tom_Badran's GB Page
Version 0.1 alpha of a Windows IDE for GBDK development can be found
here. It's a work in progress by Tom.
- 00/02/22 -
RoReCon - LEGO Mindstorm
Controller
Now updated with more features! Not sure what all the new features are
but the screen shot looks nice. Follow the 'Original Software' & 'RoReCon'
links to find the ROM that turns the GBC into an Infrared Red LEGO Mindstorm
controller.
- 00/02/20 -
WLA v3.0- Yet Another GB-Z80 Macro
Assembler
Fixes/improvements: Added support for "LDH (x), A", "LDH
A, (x)", "LD (HLI), A", "LD (HL+), A", "LD A,
(HLI)", "LD A, (HL+)", "LD (HLD), A", LD (HL-), A",
"LD A, (HLD)" and "LD A, (HL-)". WLA filters away
unreferenced local lables in object/library output mode. MSDOS temporary file
directory is now the working directory. Added "-co" -option for
compact object file producing. Added "-cl" -option for compact library
file producing. Enhanced .SECTION logic (syntax changed!). Added new error
messages. Optimized temporary file usage. Optimized directive decoding.
Optimized internal pass 2. Optimized .SECTION handling. Optimized .DSB and .DSW.
Optimized pass 1. Optimized .INCLUDE.
- 00/02/16 -
WLA v2.8- Yet Another GB-Z80 Macro
Assembler
Fixes/improvements: Added .EXPORT. All strings starting with "."
are treated as directives. Directives are not case sensitive any more. Fixed a
broken 0x0D filter (in MSDOS text files). Source file ending into a comment
could crash WLA. Optimized .INCLUDE. Libraries can now have references outside.
Amiga object/library files were not compatible with PC files. Fixed a bug in
object file generator that could crash WLA.
- 00/02/16 -
RGBASM v1.11
A bug was fixed in the tokenizer routine.
- 00/02/15 -
Torus Games
Gameboy Programmers and Artists needed in one of Australia's largest
development studios. Check this page for more info!
- 00/02/10 -
RGBASM, RGBFIX, & Otaku No Yen
Updates
An update to RGBASM.EXE brings it v1.10 that adds a quiet mode option
to suppress all the noisy message output.
An update to RGBFIX.EXE v1.05
that adds a quiet mode option to suppress non-error output.
Otaku No Yen gets an update to v0.3, there is also an installable
version for all you non-programmer/non-Visual BASIC lovin' people to check out.
Minor updates to the RGBDS documentation. Major updates to the docs
some time after the weekend.
- 00/02/10 -
Search Function
Notice in the selection bar above that a page search function has been
added for these pages. :)
- 00/02/09 -
Team Anthrox Assembly Fade Code
Here is assembly source code for a simple fader that can fade from one
color to a full palette, or a full palette down to one color. Select 'programs'
on that page to locate the code.
- 00/02/09 -
Thomas Egeskov Petersen's GB Page
Gameboy sound related homepage, with information on GB sound coding
and music examples made with MPlay2. The site also presents, assembly code to
detect emulators and a GB-Image of an ongoing amateur gameproject.
- 00/02/09 -
Art Util v1.02
Version 1.02 of the art utility is now available, see the
gameboy/downloads section. Only one new feature added at the moment. When you
click import image you can now change the file type to gbr and import you .GBR
files directly as though they where a bitmap.
- 00/02/09 -
RGBASM v1.09 &Otaku No Yen v0.2 alpha
RGBASM.EXE has been updated to v1.09. It now supports numbers in both
RGBDS (modified Motorola) and Zilog format. So now you can use F0F0h instead of
$F0F0 if you feel so inclined. Watch for more updates in the coming days.
Otaku
No Yen has been updated to v0.2 alpha, with a lot more methods and properties
added to the control.
- 00/02/07 -
WLA v2.6- Yet Another GB-Z80 Macro
Assembler
Fixes/improvements: MS-DOS version!, PC relative reference distances
inside sections could be more than 127 bytes. Enhanced documents. Fixed GBC
indicator from $C0 to $80. Fixed a typo "NET NC" to "RET NC".
Enhanced some error messages. Added .ROMGBC, .ROMDMG and .ROMSGB. Rewriting
memory with equal data doesn't give an error.
- 00/02/06 -
Art Util v1.01
A few bugs have been fixed in this latest release. This is a windows
utility by Adrian Brown that allows multiple sprite animations to be created and
tested. Handles removal of duplicate blocks, including x/y flipped, and also
generation of palette information. Exports data into .asm file ready for use by
rgbasm.
- 00/02/05 -
Aaron's GBDev Page
All kinds of links & documents on this page. Aaron's Minsweeper
GBC ROM can be be found here. Go now!
- 00/02/05 -
PCX2GBI release 02012000
Pcx2gbi (formerly pcx2gb8) is a package of windows programs that
includes a converter to convert from pcx to game boy image, and a tile, map and
palette editor. Also included are command line utilities for doing many of the
functions contained in the windows program.
- 00/02/05 -
Art Util v1.00
This is a windows utility by Adrian Brown that allows multiple sprite
animations to be created and tested. Handles removal of duplicate blocks,
including x/y flipped, and also generation of palette information. Exports data
into .asm file ready for use by rgbasm.
- 00/02/03 -
Ed's GB Page
Ed Mandy has released the source code for his game Noah's Arkaid &
released an update to his GBDK Pocket Voice library. (Pocket voice is a product
sold by www.bung.com.hk.)
- 00/02/02 -
Fish Finder
Patent
US patent 5,926,438 was granted on July 20 1999 for a GB based
hand-held LCD fish finder to Tose Co. Ltd of Kyoto Japan. Thanks goes to Andrew
March for the information.
- 00/02/01 -
Crazy Zone Src Code
The GBDK C source code for the game Crazy Zone can be found here. This
is the same game that placed very well in a Bung coding contest! This page is
completely in French.
- 00/02/01 -
Otaku No Yen
Here is an alpha release of a new Gameboy Color Emulator. It is an
ActiveX control, and right now is more useful to programmers & developers
with access to Visual BASIC, DevStudio, or Delphi. He will eventually release a
simple shell that will allow "ordinary" people to make use of it. It
was primarily written to enable other programmers to incorporate an emulator in
to whatever Windows project they happen to be working on, an IDE, a movie
converter, network game play, etc. The emulator only works in 16-bit and 32-bit
colour modes right now, but it does handle "high colour" ROMs like the
Icarus demo.
- 00/02/01 -
Adrian Brown's GB Page
An HTML version of Otaku's cribsheet can be found here.
- 00/02/01 -
GB Cribsheet v1.1
Now a full-color version of Otaku's cribsheet for GB/GBC programming
is available. The cribsheet is basically a few sheets of paper that when printed
out contain a massive amount of information in a very area.
- 00/02/01 -
RoReCon - LEGO Mindstorm
Controller
Follow the 'Original Software' & 'RoReCon' links to find initial
work on a ROM that turns the GBC into an Infrared Red LEGO Mindstorm controller!
- 00/01/28 - Car demo ROM & source code
Here's a rear-view car driving demo I wrote a few years ago to
demonstrate curved roads, changing road perspectives, etc. The road itself is
actually a fixed picture in video memory. The road bending & other effects
are due to dynamic SCX register changes and good-sized data lookup tables.
Included is RGBDS source code.
- 00/01/28 - GIQ2TB
Here's a freeware converter/optimiser ( redundand tiles; normal or
flipped)) from GIQ (1.01) binary format to tilebuddy(4.1) internal gfx format.
It was written for DOS by Tomasz Slanina <dox@FILTER.emugaming.com>.
- 00/01/27 -
Gameboy Image Quantizer (GIQ)
v1.01
The Gameboy Image Quantizer (or GIQ for short) is a Win32 tool for all
those who are looking for an easy way to convert any existing 8-, 16- or 24-bit
image into a GB-compatible format, ready for use in your productions. It was
written for Digital Infinity during the
production of the Gameboy version of Knights, since we could easily import
pre-rendered 3D images into the game.
- 00/01/27 -
Fatality B.S.I.'s GBC Page
Here you can find all their freeware Gameboy Color works and can get
information about their current projects. Download Margo, FireGear, Nervous, &
Mig21.
- 00/01/27 -
Richard van der Brugge's
GB Page
This is his web page to distribute some source code's for starting
Gameboy Color programmers using the C compiler from the GBDK kit. It's not a
tutorial or anything. He just started programming a week ago and it's not that
hard, even without previous C experience. Just read a lot of source codes and
experiment!
- 00/01/27 -
Bung 3rd Competition Results
Check out the results for the latest Bung GB coding competition here.
- 00/01/27 -
TeamKNOX updates
GB-PDA is updated. - Learning RemCon is updated - Namihey which is a
puzzle game as same type as GUNPEY for Wonder Swan.
- 00/01/23 -
Hack The
Hard 1999
Phreak boy, GB-PDA, & Learning RemoteCon can be found here. Phreak
boy is successor of GB-DTMF. RED-BOX & BLUE-BOX are realized on GB. (CCITT 5
compliant).
- 00/01/23 -
WLA v2.3- Yet Another GB-Z80 Macro
Assembler
Added .SECTION, .ENDS. Added "-l" -option for library file
producing. Fixed address calculations a little more. WLA returns -1 when
execution ended in error. Local labels are now local to sections or object file.
Enhanced the documents.
- 00/01/20 -
Ed's GBDK tools
A GBDK Library for record/playback on the PocketVoice & GBDK
Source Code to display a 160x144 graphic on the GBC can be found here.
- 00/01/19 -
Nanoloop v0.8
Nanoloop is a synthesizer / sequencer for the Nintendo Game Boy (TM).
As it is a pure software product and stored on a normal game cartridge, it can
be used on any Game Boy. And as it provides all necessary functions to produce
nice electronic music, no further hardware is needed.
- 00/01/17 -
Rogue Orange
[Note: Currently you have to use software from 'getright.com'
or similar to correctly download this ROM if you use Netscape. Hopefully we can
talk Rich into compressing the file so that this step is not necessary.]
Rogue Orange is a Freeware GBC ROM. It's a pacman-style game that Rich wrote in
his spare time. If there is sufficient demand, he may post some of the
source-code. It represents about a week's worth of work, although that was
spread out over a month or so. Rogue Orange is freeware, so you can download and
distribute the ROM, providing you neither change it nor charge for the
distribution.
- 00/01/16 -
Balloon Man v1
Here is a Freeware game by Johan MacLeod. <j-mac@FILTER.lineone.net>
He welcomes all feedback on this game. It is based on an old Kaboom / MadBomber
type game. There is no sound support at the moment. Stop the balloons from
hitting the spikes. This is done by moving the small bat at the top of the
screen left and right, catching the balloons before they burst.
- 00/01/15 -
Jeff's APA Demo v990627
Here's a GBC ROM & RGBDS source I wrote for drawing solid
triangles, textured triangles, area flood fill, fast line drawing,
user-controllable rotating cubes, and a real-time zoom in on a photo of Mario
which is composed of 112 solid triangles.
- 00/01/15 -
More T-Tex screen shots & Interview
Check out this page for more T-Tex screen shots & an interview
with the development team.
- 00/01/14 -
Tyrannosaurus Tex - First GBC 3D game
Check out this page for screen pics of the first real time 3D first
person shooter for the Gameboy Color to be published this Spring.
- 00/01/14 -
WLA v2.1- Yet Another GB-Z80 Macro
Assembler
v2.1 is out with preliminary Pocket Voice support and small fixes here
and there .
- 00/01/13 -
Sandbox Studios
Software Engineers (for Game Boy and all consoles), 2D Artists and
Traditional Animators, and 3D Modelers and Animators needed. Check this page for
more info!
- 00/01/12 -
WLA v2.0- Yet Another GB-Z80 Macro
Assembler
WLA just moved to version 2.0. Now it has object files and a linker ("wlalink")
and numerous bugfixes plus some other fancy stuff.
- 00/01/12 -
Climax Group
Game Boy Color and Game Boy Advanced Coders and Artists required.
Check this page for more info!
- 00/01/10 -
Songboy
A portable MP3 music player for your GameBoy! Download, store and play
MP3s on your GameBoy with the new Songboy. For only $99.00 (U.S. price estimate)
, you can transform your GameBoy and GameBoy Color into a portable music player.
Best of all, on the GameBoy screen you can see pictures and album covers, song
lyrics and artist credits.
- 00/01/10 -
New GBDK site
The official site for the GBDK C compiler package for GB has moved.
- 00/01/10 - GBTD / GBMB Mirror
Harry Mulder has plans of discontinuing support for the GameBoy Tile
Designer & GameBoy Map Builder packages. Since he will probably be taking
down his site as well a mirror of his site has been put online in the 'Tile/Map
Editor' software section.
- 00/01/07 - B2X v1.0
Here's a program I wrote for DOS (with DJGPP C source) for converting
a binary file to C or assembly DB statements. It has many options including 8/16
bit, RGBDS/TASM format, dec/hex, optional labels, big/little endian, specify
number of columns, etc.
- 00/01/07 - gbdev @ emu
Here's a good site for linux utilities for GB development. An
assembler, tile editor, Bung transfer utilities, emulator, & more can be
found here.
- 00/01/06 - Fade Out v1.0
Here's RGBDS assembly code to fade the GBC background & sprite
palettes to white or black.
- 00/01/06 - Tile Buddy v4.1
New features in this tile/map/animation editor for windows.
- 00/01/03 - RGBDS Official
Site
Otaku now is the official maintainer of the RGBDS assembler package so
visit his page to get the latest version.
- 99/12/30 - GB Tile
Designer & GB Map Builder Source
The delphi source code for GBTD &GBMB has been released into the
public domain.
- 99/12/23 - Hyperspace Cowgirls
Hyperspace Cowgirls is looking to establish a new development team
working on Gameboy, Gameboy Color, and Gameboy Advance. Check this page for more
info!
- 99/12/15 - Beyond Tracker
Here's a commercial package for editing GB music on a PC.
- 99/12/13 - Slitherine
Software
Here's a company developing 3D graphics engines for the GameBoy.
- 99/12/06 -
GB Camera To PC
circuit
Victor Kemp has published a GB Camera to Parallel Port Interface
schematic. This circuit allows you to interface the 128 x 128 pixel CCD camera
element in the small round ball of the GB Camera to a PC parallel port. None of
the rest of the GB camera circuitry is used for this purpose.
- 99/12/06 - Petres'
GBTD/GBMB Exporter
Here's a program by Petres for making it easier to export GBTD/GBMB
files to GBDK.
- OrgASM -
Macintosh IDE for TASM
Here's a package that allows you to compile TASM (Table Assembler)
assembly language files for GB on a Mac computer.
- GB Dev '99 Competition Results
The competition is over. Go check out the results!
- Gh0st Camera v1.4
Here's windows software to allow you to extract GB camera pictures
from .sav files obtained from a GB camera by using the Bung XChanger.
- Graham's
GB Page
Here's windows software to convert .wav files to 4-bit GB format.
Other info can be found here as well.
- WLA - Yet Another GB-Z80
Macro Assembler
As the title mentions it's a GB assembler project in progress.
- Karma Studios
Karma Studios are working on several GB games for release.
- Seth's GB Page
An html version of GB assembly instructions can be found here.
- Smart Com
by Datel
Here's a product by Datel that allows you to use the GB for PDA type
uses.
- Derek's Ultimate GB Page
- Added a "library" for GBDK for synchronizing 8 8x16 tiles in a
32x32 fashion.
- Da' Funky Pirates GB Page
Lots ot docs, code, & other stuff here.
- GB Music Player
Here is Lemon's music player source (code for GBDK) and the >
convertor tool (mod2gbl, MODule tracker -> GameBoy Lemon player).
- GBDK v2.1.5
The compiler is the same, but some of the libraries has been updated,
esp: 1. malloc() works and is a hell of alot faster. 2. memcpy() and memset()
are now many times faster. 3. The file layout has been reorganised to make
re-targeting (esp to the Gamegear) easier. 4. There is an alternative, very fast
block based malloc() available - see config.h and malloc_block.c
The
DOS version is now really a Win32 version - it supports long filenames but
unfortunatly will only run under Win 95 or above. The source will still compile
under the old go32/djgpp system - so if you need plain dos support, get djgpp
and the source and give it a go.
- Poor Man's GBDK FAQ
Check here first if you have GBDK questions.
- PurpleFish's
Ninslider Source Code
He has added the source code of for bung entry (NinSlider) to his
page, and also put up a couple of different versions (the ones bung didn't
allow). And the site has has a slight redesign.
- Massimo's
Color Tuner
He has made a program that shows color tones of the GBC. It can be
used to compare the real colors of GBC with your emulator or color correction
tools, to adjust your monitor gamma setup, etc.
- David's Site
Check out David's GBDK libs Sound.h and DPRINTF.h
- Jonathan's Demo ROM Site
He has added all the demo ROM's he could find. 196 of them, with 61
sources.
- Reiner's
Page
A new table with a lot of info about cartridges, programming hardware
and possible combinations.
- Shutter Control
David used the GBC IR port to trigger the remote shutter release
mechanim of an Olympus camera. The code is in assembler and can be found here.
- Bung Menu Hack v1.2
Here's an IPS patch for the Bung cart menu screen written by Jan-Ole
Schuemann. This patch fixes color palette problems by allowing you to set custom
palettes for non-color games. Included is RGBDS source code.
- Sunset Entertainment
Sunset Entertainment is looking for GameBoy Color, GameBoy Advanced,
and NeoGeo Pocket Color programmers. Check this page for more info!
- Wisdom Tree
Bible for GB pics
Here's pictures of the internals of the Wisdom Tree custom cart for
GB.
- SGB Link Cable Mod
Here's information for adding a link cable port to a Super GB.
- Hicolor Animation Engine
Here's a demo ROM & RGBDS source code I wrote for playing back 6
FPS hicolor photos on the GBC for short animations. Each frame takes 8K bytes of
ROM space. You can get 8+ FPS by using HDMA as well but this demo only uses
GDMA alone.
- Cosmigo Demo
Here's a hicolor demo from Cosmigo for GBC.
- GBC
Palette Tutorial
Here's a tutorial on the GBC palettes & setting them using
assembly language.
- Handheld Games
Handheld Games is looking for Software Engineers, Game Designers,
Background Artists, 2D Animators, & 3D Animators. Check this page for more
info!
- GBSoundXperimenter
(modified)
- Ken has taken emcee's GBSoundXperimenter and added a different keypad
routine (to save wear on thumbs) and added a cart RAM save feature.
- GB
Assembler Studio v1.1
An IDE for RGBASM. Written for windows. New features in v1.1 include
add include files to your project and edit'n'run like normal source, create
sym-files for use with NO$GMB emulator, some bug-fixes, and other minor
changes/new features. Send the author some feedback as well. He wants to know
your thoughts on it.
- Music Box
Here's a tool by Black Box for music and sound effects editing on the
real GB hardware. Check the 'TOOLS' section.
- GBSoundXperimenter v1.3
Here's a ROM by emcee for GB that allows you to modify sound registers
and then test the results on the GB. Assembly source code is included. It even
allows modifying channel 3 wave RAM that Pascal Felber's SOUND.GB doesn't
support.
- 420 Studios
Here's a very popular page for GBDK C code examples & up-to-date
news for many things GB dev related.
- GameBoy Advanced
Press Release
GameBoy Advanced is the code name for Nintendo's next-generation
GameBoy. Check out this press release for preliminary info on the new system.
- Sam's GB Page
Sam has released v1.4 of GB Compress compression software for GB.
- Pocket Panic
Here's a game by Steve J <SteveJ@NOSPAM.dominionamtx.freeserve.co.uk>.
- Adam's pcx2gb convertor v0.5
Check the site for more info.
- Bung Coding Contest #2
Bung is having a second Amature Coders Contest. This is actually not
in replacement of the 2K contest. The deadline for entries is Sept 30,1999.
- GBDev Help v1.2.3
Various links to GB development information.
- GBDev.org
Here is a web site that hosts several different web pages for GB
development & GB info. Lots of information on these sites.
- Bung Cart Info
Information for programming the Bung cart registers can be found here.
- Vila Caldan
New version is now available. Here's a platform game called Vila
Caldan for GBC.
- The Lush Engine
- Here's some code & tutorials for GB programming in RGBDS assembly.
- Puzzlex
- Most recently a logo has been added to this freeware puzzle game for GB.
- GameBoy Code Editor
v1.0c
- New things include a file launch option, context menu and a couple of small
things. This is a Win95 code editor by PurpleFish for GBDK development.
- Xidian: Chinese to English Dictionary
for Game Boy
A Chinese to English dictionary written by Phan Pui Binh containing
about 4000 words that runs on the GB. It is freeware that includes the GBDK
source code.
- WavtoGB4bit for Windows
Here is a .wav to GB sound convertor by Graham Pickard that runs under
windows.
- Hicolor graphics demo
Here is an example of detailed color graphics using up to 2048
simultaneous colors that can be done on the GBC.
- Core Design
Core Design is looking for a GameBoy Color artist. Check this page for
more info!
- Subset v1.0
Here's a program for DOS (with DJGPP C source) for returning a subset
of data from an input file. The starting offset & the length for data can be
specified in hex or decimal.
- Even/Odd File Splitter
Here's a program for DOS (with DJGPP C source) for splitting a file
into even & odd bytes.
- Tremor Entertainment
Tremor Entertainment is looking for a GameBoy Color programmer. Check
this page for more info!
- 32K Coding
Competition
- A new contest to see who can do the best job of packing a demo/game in 32K
bytes of ROM.
- Another Tile Convertor
- A tile convertor for linux that converts PGM files to GBDK source code with
optimized tile maps.
- GameBoy
StopWatch
- Turn your GB or GBC into a stopwatch with this ROM.
- Games Coding Competition
Results
- The ROMs for the coding competition for GB held by Bung are now online.
- Ken's GB Page
Various projects for GB can be found here. Universal learning remote,
IBM keyboard to GBC , and make an N64 controller rumble using a GB Pocket.
- Curdon's GB Page
Laburinth v0.1b game for GB has been released.
- HüLSI-Trilogy
A pretty cool looking game for GBC.
- Genotype-X
Some kind of ship, aliens, Earth type game for GB in the works.
- Hack
the Hard 1999
A demo ROM for turning the GBC into a learning remote can be found
here.
- Paul Stapley's gfx2GBC converter v0.02
- This version of the Win95 app fixes bug in output file palettes, adds the
ability to save your converted file as a BMP, and has a 'Brighten Colours On
Export' features.
- Educa's gfx2GBC converter
- He now has a released version but no SAVE function is implemented for this
Win95 program.
- frEk's GB Page
On this page you can find frEkdis 0.02a GameBoy disassembler with
parser to find the difference between code and data & GameBoy 3ds: A 3d
studio mesh of the GameBoy Color and a cartridge.
- Sam's GB Page
Here's a demo ROM & C source code for showing 80 sprites at the
same time on a GB or GBC.
- Gun Carnage
A GBC game by Melvin de Voor & Paul Taylor.
- Par's Page
Here is Puzzlex. A GB game written by Par Johannesson.
- Jens
Ch. Restemeier's Page
Jens just added a small demo for DMG & GBC on his page.
- Aaron's
Helitac Page
Helitac is a vertical shooter game for GBC which includes RGBDS source
code!
- Lukas
Zimmermann's GB Page
A detailed GB Development FAQs can be found here.
- GB-controlled-mp3-player
Shows a circuit for connecting an IDE harddrive to a GB.
- Sqrxz GB 0.95
- GBC game with 8 more levels (=12), lots of more graphics, color (of
course), more than 10 tunes + more.
- GB Elite demo
- A demo that shows wire-frame coding for GB.
- Ultra smooth GBC scrolling
- A demo that shows finer than a single pixel scrolling on the GBC.
- Hong Kong Dragon
- Here's another source for getting Bung flash carts for GB/GBC development.
- WinRP v1.0
A Win95 front end for ReadPlus. It supports all features of ReadPlus
3.25
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