Misc Code
- SuperSmartCard Menu Disassembly, 25-Mar-97
Here is a disassembly of the 4Kbyte menuing system that resides in the
SuperSmartCard when more than one game is loaded. It allows you to select the
game you wish to play. Like most things, it could be documented more but the
comments already are pretty good.
- GRABIT Screen Capture for VGB-DOS
Here are various utilities by Thorleif Bundgaard for DOS: capture a
screen from VGB-DOS to a PCX file (including x86 source code) & convert PCX
to GB hex file (for QBASIC).
- Super Smart Card
Software
A program & C source code for downloading a program to the Super
Smart Card can be found on this page!
- Floating Point Math Package v1.2
- This is a standalone math package for GameBoy or Z80 processors that I
extracted from GB Basic. It might be useful for any application that require
precision calculations. It was compiled with TASM and here are the
specs.
- PCX-to-GB Tile Converter
This PCX to GB Tile Converter was created by Thorleif Bundgaard. It is
written in Quick Basic.
- Hero Zero's Graphics Converter
Convert PCX graphics to gameboy tiles with this program by HeroZero.
- C compiler Demo Source Code
This is C source code for two of the demos listed below.
- C Compiler Demos
Here are demo programs for the GameBoy Small C Compiler. The demos
that use sprites don't yet work on a real GameBoy, but work fine on VGB.
- Division Code
Here is a routine I dug up to do a 16 x 16 bit division in assembly.
- Task-Switching Code
More assembly code by Tom
Hammersly to handle multi-tasking code or operating system.
- GBWIN
Here is an assembly language program for GameBoy by
Tom Hammersly that displays
PC-text-mode style windows on the GameBoy.
- C compiler Demo Source Code
This is C source code for two of the demos listed below. I will post
the C compiler as soon as I can. I don't really know EXACTLY when yet though.
- C Compiler Demos
I haven't been given permission yet to release the C compiler for
GameBoy, but here are demo programs that were created with it. The demos that
use sprites don't yet work on a real GameBoy, but work fine on VGB.
- Speech Lib in English - Vol 1
Here's the first GB speech library in English I promised. (For
playback with 'sample1.asm' on Libs page.) Included are
0-12,A,M,P,T,Amps,Clock,Degrees,Fif,Hundred,Oh,Point,Teen,Thir,Twen & Volts.
- Original HeroZero Z80 Demo
This program written by HeroZero was the example I used to get me
started programming the GameBoy. It is the original version and won't compile
with TASM. It requires a Z80 assembler for assembly. All it does is show a
credits screen so don't download expecting excitement.
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